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Showing posts with the label Forward Kinematics

Rigging Animation Techniques

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  Inverse Kinematics & Forward Kinematics When a modeller finishes building a character, to animate the same, first we need to Rig the character. Rigging animation is a process where we bind the character with skeletal joints and controllers which allows us to pose/move the character. The terms ik and fk refer to the most efficient R igging Animation T echniques . As an animator, you need to know the best and most efficient ways to accomplish an animation. Let’s take a simple look at what IK and FK are.