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Rigging Animation Techniques

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  Inverse Kinematics & Forward Kinematics When a modeller finishes building a character,  to animate the same, first we need to Rig the  character. Rigging animation is a process where  we bind the character with skeletal joints  and controllers which allows us to pose/move  the character. The terms ik and fk refer to the most efficient rigging techniques. As an animator, you need  to know the best and most efficient ways to accomplish an animation. Let’s take a simple  look at what IK and FK are. Inverse kinematics (IK) An IK handle lets you pose and animate an entire joint chain by moving a single manipulator.  With IK enabled, a child within your character rig’s hierarchy can influence the movement  of its parents. As you pose the IK handle, it automatically rotates all the joints in the joint chain. For example, by utilizing IK in your character’s arms you can position your character’s hand  and the rest of the character’s arm chain will automatically be calculated. Because thi